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Wargaming — Belgrade, Montana
Job Overview Wargaming Belgrade is looking for a creative 2D Artist who thrives on variety, enjoys early-stage visual development, and sees constraints as an opportunity for innovation. In this role, creativity is your strongest asset. You will explore visual directions, develop concepts, and shape the mood and atmosphere of in-game events and marketing initiatives from the earliest stages.
Our 2D Art team is responsible for the visual identity of the World of Warships franchise, creating everything from marketing key art and in-game store graphics to client-facing content, backgrounds, animatics, and skins. While our visual style is grounded in realistic naval art, built on photobash and 3D foundations, we're looking for someone who can bring fresh ideas and a strong artistic vision. You will take creative ownership of complex tasks, develop visual solutions from scratch, collaborate closely with Art Directors, and help shape the creative direction of our projects.
Reports to 2D Team Lead What will you do? Illustrations: create high-quality promotional illustrations, produce polished art for in-game shops and publishing, including loading screens, banners, previews, event backgrounds, and special offer images Visual Development: early sketches for events and marketing campaigns. Some skins concepts (in case of ships it’s a mix of hard surf and environment concept art) Workflow Execution: utilize photobash, matte painting, and 3D renders (Blender) to build detailed, realistic scenes with ships, environments, and props.
Most often, 3D models will be provided by the 3D team Creative Ownership: take full ownership of your work from the sketch phase to final polish, with minimal guidance and strong attention to detail In-House Collaboration: prepare sketches and concept drafts to pass to teammates for further refinement. Work closely with the Art Director, publishing teams, and other departments to propose visual solutions and ensure alignment Problem Solving: identify design challenges quickly and propose creative, practical solutions during art reviews and collaborative meetings What are we looking for? 3+ years of experience working as a Concept Artist, 2D Artist, or Illustrator in the GameDev industry Expert-level skills in Adobe Photoshop Hands-on experience with 3D software (ideally Blender) to block out scenes, set lighting, and render bases for overpaint Excellent understanding of composition, lighting, color theory, perspective, and design principles, with the ability to clearly convey form and atmosphere Experienced with matte painting and photobash techniques Upper-Intermediate (B2) or higher English knowledge What additional skills will help you stand out?
, ZBrush, 3D-Coat). Experience giving precise, structured, and constructive art feedback to in-house team members Ability to adapt to different art styles when needed (realistic, semi-realistic, stylized) Exceptional sketching skills for storyboards and quick proof-of-concept designs AAA experience is a strong plus What would we like to see in your portfolio?
Benefits
in Belgrade include: Additional vacation days based on years of service at Wargaming: up to 5 days on top of the statutory minimum Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave) Sick Leave
Premium Private Health Insurance Career development and education opportunities within the company English clubs and platform for learning languages Mental well-being program (iFe
Benefits And Perks
are tailored to the local market and culture.
Compensation
, Maternity Leave