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Nintendo — Redmond, Washington
, of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch ™ system and the Nintendo 3DS ™ family of portable systems. 7 billion video games and more than 740 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy ™ , Game Boy Advance, Nintendo DS ™ family of systems, Super NES ™ , Nintendo 64 ™ , Nintendo GameCube ™ , Wii ™ and Wii U ™ systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokémon.
A wholly owned subsidiary, Nintendo Technology Development, based in Redmond, Washington, creates future hardware/software technology and researches North American-based technologies. Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home.
We do all of this with kindness, empathy and respect for each other. SUMMARY: Delivers end-to-end complex engineering projects and proactively identifies opportunities & risks at a module level. Acts as a resource and mentor for other engineers.
DESCRIPTION OF DUTIES [SW][HW] Owns one or more modules. Understands the development lifecycle and is able to own modules at any phase of the lifecycle [SW][HW] Owns product quality over the entire lifecycle from conception and development to release and maintenance [SW][HW] Provides documentation for owned modules and features in a timely manner [SW][HW] Provides front-line support to internal and external customers and triages bug reports from them Performs code reviews, technical design reviews, and test plan reviews Scopes and executes delivery of modules involving multiple engineers [SW][HW] Scopes and plans sprints for owned module(s). Provides technical input into overall roadmap planning [SW] Prioritizes and balances new feature development vs.
Requirements
and helps to resolve them Identifies and resolves dependencies impacting the team Analyzes existing processes and technologies and makes recommendations for improvement Collaborates with peer groups and other teams across Nintendo Provides coaching and mentorship and acts as a resource to other engineers Participates as a key contributor to the hiring process Up to 10% travel; domestic and international SUMMARY OF
[SW] 5+ years of recent experience developing software [HW] 5+ years of recent experience developing hardware [SDET] 5+ years of recent experience testing software [OPT] Comprehensive knowledge of embedded software/hardware design, application software design and emerging t