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Nintendo — Redmond, Washington
, of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch ™ system and the Nintendo 3DS ™ family of portable systems. 7 billion video games and more than 740 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy ™ , Game Boy Advance, Nintendo DS ™ family of systems, Super NES ™ , Nintendo 64 ™ , Nintendo GameCube ™ , Wii ™ and Wii U ™ systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokémon.
A wholly owned subsidiary, Nintendo Technology Development, based in Redmond, Washington, creates future hardware/software technology and researches North American-based technologies. Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home.
We do all of this with kindness, empathy and respect for each other. DESCRIPTION OF DUTIES Build and maintain automated tests and SDET-style tooling. Develop, maintain, and improve tests for Nintendo's systems Perform deep troubleshooting and root-cause analysis for low-level, concurrent code.
Work with engineering teams to resolve defects and improve reliability. Create practical, creative solutions to difficult technical problems. Support CI systems and automated regression detection.
REQUIREMENTS
5+ years related experience. Solid understanding of software quality and test automation. Experience with concurrent programming and low-level systems and developing multithreaded software Strong bug-fixing and triage skills with knowledge of software testing methodologies and software quality assurance processes.
Clear communication and cross-team collaboration with the ability to solve hard problems creatively. Proficient with fundamental computer science data structures and algorithms in C & Modern C++ Building and running software in Windows, Linux and embedded systems Degree in Computer Engineering, Computer Science or Electrical Engineering.
Experience with compilers and optimization pipelines and a background in debugger internals. Knowledge of GPU/graphics engineering (Vulkan, DirectX or OpenGL). Ensure quality of modern C++ systems (C++20/23/26) across compilers, debuggers, graphics, and emulation and virtualization.
Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role. This position is onsite in Redmond, WA, and not open to remote status at this time.
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Base Pay Range
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include eligibility for medical insurance, employee assistance program, and paid sick leave.
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